

This mesh is for reference only.ĪRCore will create a separate face mesh at runtime. |_ <- place additional custom 3D meshes hereĭo not export the included facemesh model. Make sure the any custom meshes are skinned to the associated bones or regions. If models and textures are being created using theĪssets/canonical_face_mesh.fbx included in the SDK, these settings are also

If you modify the PSD file, you should see your changes as soon as youĮxport.

Rig that defines the supported facial regions provided for creating andĪttaching assets. The FBX file contains the face mesh topology, UV texture coordinates, and These files can be found in theĪssets/canonical_face_mesh.fbx folder. The SDKs ship with a canonical_face_mesh.fbx file and aĬanonical_face_mesh.psd file to help artists create assets that will overlay These assets are created by artistsĪhead of time in 3D modeling and animation software, and exported as FBX To implement Augmented Faces, you need customized textures and models for
